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Vista Previa | Yeferson Bernal

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  • Vista Previa | Yeferson Bernal

    Hi guys, this is one of my latest work. I have no official website, I think this is an excellent place to show my work. official website soon ....












    what do you think?...

  • #2
    Re: Vista Previa | Yeferson Bernal

    hi yeferson
    there are some things that could be improved. maybe you could start with the grass. i believe your work would look better if you photoshop the grass a little, because it's a little too tiled.
    very good work anyway
    los campeones no nacen, se hacen...

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    • #3
      Re: Vista Previa | Yeferson Bernal

      Originally posted by arqestevez1
      hi yeferson
      there are some things that could be improved. maybe you could start with the grass. i believe your work would look better if you photoshop the grass a little, because it's a little too tiled.
      very good work anyway



      I think you're right with the grass, well vray for rhino has a very stiff for this type of organic materials hahaha. I will continue practicing

      Thanks for your opinion

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      • #4
        Re: Vista Previa | Yeferson Bernal

        I have had the same problem with grass a few years ago. Problem is not in tiling of the texture, but in Displacement mapping. This displacement maps on every mesh triangle (polygon) separately and that's why it looks crappy. I recommend you to try different ways of mapping (planar, for example...) good luck
        Matus Nedecky, FlyingArchitecture

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        • #5
          Re: Vista Previa | Yeferson Bernal

          Originally posted by matus.nedecky
          I have had the same problem with grass a few years ago. Problem is not in tiling of the texture, but in Displacement mapping. This displacement maps on every mesh triangle (polygon) separately and that's why it looks crappy. I recommend you to try different ways of mapping (planar, for example...) good luck

          hello nedecky, well I use the planar texture mapping, my question is, is always necessary to convert from nurbs to polygons maya, when it comes to land?

          thanks..

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          • #6
            Re: Vista Previa | Yeferson Bernal

            maybe this is the problem try not to convert it to polygons! and if it is necessary, try to use adequate mesh scale, so you don't get weird polygon network.

            OR BETTER AND FASTER WAY: make the grass in photoshop
            Matus Nedecky, FlyingArchitecture

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            • #7
              Re: Vista Previa | Yeferson Bernal

              Originally posted by matus.nedecky
              maybe this is the problem try not to convert it to polygons! and if it is necessary, try to use adequate mesh scale, so you don't get weird polygon network.

              OR BETTER AND FASTER WAY: make the grass in photoshop
              I think it will be better done in photoshop, you know any tutorial that you'd recommend? thanks again!!

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              • #8
                Re: Vista Previa | Yeferson Bernal

                Este es unos de mis ultimos trabajo de interiores de dos viviendas unifamiliares, saludos!




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